ARTD155 — Game Design

4 credits · 4 hours

A studio-based introduction to the fundamental methods, practices, and processes of game development. Topics include: player archetype and the psychology of play according to Bartle’s Taxonomy of Player Types; engaging and ideating as a part of a team; effective communication; prototyping mechanics and research; timeline scheduling and assuming roles; budgeting and cost justification; and a variety of gameplay experiences. A final production-ready game will be ordered and played at the end of the term. Master Syllabi: Master Syllabi

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